Xbox Series X can get VR — Here's the proof

Xbox Series X can get VR — Here's the proof

Virtual reality may be coming to the Xbox Series X and Xbox Series S if a recent internal code discovery pays off. This is according to Microsoft Flight Simulator forum user Cygnifick, who examined the code for the upcoming VR closed beta and found some interesting wording.

Among them, Cygnifick found a reference to Scarlett_VR, which is the working codename for the Xbox Series X. Scarlett, if true, suggests that Microsoft has teased Flight Simulator in VR on Xbox

Microsoft Flight.

We know that Microsoft Flight Simulator is coming to Xbox, but we don't know when. The company has promised to offer this airplane simulation title on consoles, but it is currently a PC-only game. And given the amount of graphical horsepower and Internet data needed to execute a realistic, hands-on experience, it is no surprise that Asobo Studio is working on high-end machines first.

Microsoft's Xbox has been conspicuously absent from the virtual reality field, despite Sony's continued push for PlayStation VR in the previous generation of consoles. Nintendo also launched a light VR experience on the Switch with the Nintendo Labo VR Kit.

This is not Xbox's first flirtation with VR, however; at E3 2016, Xbox chief Phil Spencer mentioned that the upcoming Xbox One X would support VR. Two years later, that plan was dropped. In February, Gamertag Radio podcast asked about it, Spencer said, "We're not going to do it. I understand that certain people want to do it, but we have to focus on what we are doing now. And the most valuable resource is the team and their abilities, and I have to focus on what we are doing right now."

As for Sony, its attempt at VR was not a huge success. Of the 106 million PlayStation 4 units sold worldwide, less than 5%, or 5 million users, own a PSVR headset. Nintendo's Labo VR, which uses a Switch and cardboard accessories, is more of a fun experience than a full-fledged headset; as Laptop Mag editor Shelley Smith points out, "virtual experiences are legitimately fun." However, as with previous Labo kits, it is less entertaining."

She stated.

VR's success has also been slow on the PC; even Steam, the PC's largest digital marketplace, has less than 2% of its users with VR headsets.

Facebook's Oculus VR headset continues to make strides with its all-in-one VR experience, and our review of the Oculus Quest 2 gave it high marks, but whether it will be widely adopted remains to be seen. Or, as the News Opener put it: "The VR revolution has been eight years in the making, five minutes away."

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